FIFA 22: Notes of patch 18 Gennaius - Title 4 update for PS5, PS4, Xbox Series X
Alder Lake is Intel's code name for the 12th generation of Intel Core CPUs based on a hybrid architecture using Golden Cove high-performance cores and Placement power-efficient cores. It is made using Intel's Intel 7 procedure, formerly referred to as Intel 10 nm Enhanced Superfine (10ESF).
EA SPORTS has announced the fourth corrective patch of the soccer simulator FIFA22 . Title 4 Update will be released on Tuesday, January 18 on platforms PlayStation 5 , PlayStation 4, Xbox X series me Xbox One
The update makes some changes to solve some problems encountered in the mode. Ultimate Team, Race, Volta Football and Pro Club.
In addition, corrections have also been made in the as it is played . Below is the complete solution of the Title 4 update revealed by the Canadian Software House.
Definitive FIFA team
He made the following changes:
- During the parties outside the home, players will see the colors of the chosen court lines and not those selected by the opponent.
- Market search filters and updated stage to match the appearance of the search filter.
The following problems were corrected:
- Additional instances were corrected in which some players saw an initialization message when they tried to match in division rivals and could not find an opponent.
- In some cases, squadron management options could not be changed during a division party rivals.
- On rare occasions, players have not been able to access the Fut Champions menu.
- Some elements of the SBC user interface were not correctly shown.
- The game user interface showed no image for some elements of the player.
- The images of the Fut Heroes player items were not always correctly.
- The elegant finishes were not always counted for the progress of the goal.
- A countdown event timer was incorrectly showed when there was no active event on the Objectives menu.
- The progress bar on the playoff panel of Fut Champions did not always show up correctly after losing a game, it was only a visual problem.
- The Fut Champions preview screen did not always show your navigation tabs correctly.
- Captain of the cooperative lobby could not select the Edit Squadron option while he was the only player in the lobby.
- Sometimes, it is possible that the recovery of the Friends List buttons in the game is not displayed correctly.
As is played
He made the following changes:
- The promoted passes are more likely to be intercepted by players on the trajectory of the ball.
- Some dwell animations that are activated when moving the left joystick, which include the ball bearer making small touches to avoid a possible entry, now only occur when the Agile Contextual Relate setting is activated.
- When defending a center with automatic change settings configured by car, balls in the air and free balls or only balls in the air, there will be an automatic player change a little faster than before.
- Reduced assistance to the shot when trying a shot in situations in which the doorman is placed near one of its goal posts.
- When playing games with the personalized tactical control of defensive corners in 1 or 2 bar, now more players will be placed outside the area and on the mid-field line.
- The defensive dialing of the teammates of the AI during the scenarios of short corners were improved.
- More variety was added to the types of shots that the ISA of the CPU can take.
- In a situation in which a defender is pressed, it will no longer perform an animation on which it slides the ball while it rotates.
- The frequency of the interceptions of the commanded by the CPU was reduced.
- Some contrast animations that could occur when the controlled player tried to block a ground pass or a short Lob Pass.
The following problems were corrected:
- Étriers sometimes could not stop when the shots were heading near the body, between the knees and head.
- When playing games with the personalized tactic slider of defensive depth set at 7 or more, the defenders unintentionally would come to their own half.
- When trying to make a player pass with the right joystick to a central defense, it was sometimes possible to switch to a different player.
- In some situations, the goalkeepers did not cut into shots that were within reach.
- When making a player change with the right joystick, the following player indicator could sometimes appear on a different player without wanting instead of the player who was originally selected.
- Sometimes, a white position marker IU element may appear near the players during the matches.
- In rare cases, a doorman could divert a low shot even if it were possible to block the ball easily.
- Sometimes, a doorman can make a fault without the referee grant a fixed shot to the other team.
- The Squad Pressing indicator decreased immediately during the start of Squad Pressing after its activation.
- When Player Lock is activated, it is not possible to request a player change until the player has released the entry of the right joystick and then has made a player change request.
- Sometimes, it was not sanctioned a foul after a clearly missing entry.
- When the ball was lost, in an unusual situation, the carrier of the ball could be stuck in the position of it.
- When requesting a pass-driven pass, sometimes the Let Ball Run command was executed.
- In rare situations, the game could continue for a short period of time after a penalty has been sanctioned.
- In an unusual situation when changing with a doorman in cooperative mode, the goalkeeper was still the selected player until a manual player change was requested.
- In rare situations in which the ball was far from the feet of the runner, a pass or shot could take too long to complete.
- The defending player can slow down involuntarily when he pursues an air ball.
- The player change indicator could sometimes change involuntarily from one center to another player in inappropriate situations.
- On rare occasions, no fake shot was made, and the controlled player was not cheated correctly.
- In rare occasions, the doorman could teleport when making a stated stall.
- Sometimes, the ability movement drag to drag could be done unintentionally.
- The ball could pass through an advocate in a rare situation in which the recipient of the ball could touch the ball anticipating the defender.
- Players can sometimes stumble upon inappropriate situations.
- Rarely the celebration of a goal is stuck in repeating over and over again.
- In some situations, the team commanded by the artificial intelligence of the CPU did not try to recover the ball.
- The CPU team was taking too long to run a free kick.
- When the ball was received on the chest after a balloon pass, it could bounce high enough in the air to make the player change involuntarily.
- Possible stability problems that could occur during penalties were corrected.
- A problem was solved with a competitive master change, which allowed players to play in line with contextual dribbles, automatic shots, assistance headers, automatic shots and activated elegant passes, which was not expected.
Career
The following problems were corrected:
- Young promises could be generated with potential unrealistic.
- The names and numbers of the spring players did not appear in their uniforms during the matches.
- In Player Career, OR and professional positions could be changed inadvertently after editing and saving them.
- By joining as a substitute at Player Career, tactics, playing style and the equipment level of equipment could be reestablished.
- The players of the Youth Academy born after 2005 showed a date of birth of 1980 when they changed.
- The progress of young promises could sometimes stagnate unintentionally.
- In some cases, renewed contracts could be applied to players with 1 year less than agreed upon in the negotiation phase.
- Changing a player's boots sometimes can make it also wear gloves.
Football Volta
He made the following changes:
- During the matches, the skill indicator now shows what actions contributed to its accumulation.
- 2 new stages were added.
- 4 holiday games were added to Volta Arcade.
The following problems were corrected:
- In exceptional situations, some players can not create parties in Volta Squads when they are grouped.
- Seeing the emerging window of progress of the season, the correct level was not highlighted in the user interface, this was just a visual problem.
- The recovery of the progress button of the season was not always present in the user interface.
- When trying to trigger a career, it is possible that a simple movement of unintentionally ability has been carried out.
- Closest to the pin and bucket ball party games can sometimes have used an unwanted camera angle.
- In some cases, a Volta Arcade tournament did not begin until at least one player left before the first game was held.
- The progress screen of the post-match season was not always correctly.
Professional Clubs
He did the next change:
- The reactions of the CPU team colleagues were reduced slightly when trying to contain a player who haggles.
- This change only affects CPU teammates AI on teams with human players and does not affect training matches.
Solved the following problem:
- The custom panel was not correctly shown.
General, Audio and Graphics
He made the following changes:
- Some kits, stadiums, sound effects, celebrations, advertisements, sound effects, TV packs, crowds and celebrations were updated.
- Faces added and updated for a total of 124 players.
The following problems were corrected:
- When changing the right joystick input in the accessibility settings, you could not navigate some parts of the user interface.
- Some typographical errors were present in the user interface.
- EAT videos did not always have audio.
- Some panels from the main menu did not always show the expected content.
- The Configuration of Parental Controls was not always available through FIFA Playtime.
- Some possible problems of stability were corrected.
Comments
Post a Comment