Hearthstone - Mercenaries: The new game mode will arrive soon and that's how it is played

Mercenaries from Hearthstone is a completely new game mode in the Collectible Blizzard Collectible Letters Title. Mix the strategic aspect of a role game with ** Roguelike style missions to offer maximum rejugability and a feeling of freshness every time you play. The mode is free and the purchase of packets should only accelerate your progress, since everything can be done for free.

General information about mercenaries

The game mode is launched October 12 . Within it, you can recruit legendary characters of all Azeroth . In the launch, we will have 50 unique mercenaries such as Sylvanas or Ragnaros and are foreseen more in the future. Each of them will be able to gain power as they go up at level. They will have 3 updated skills. And there are many possibilities of synergy between the different mercenaries!

Since its launch, you can get 8 mercenaries by completing the introductory missions, enough to gather your group and go directly to hunt the booties. The more you play, the more you will get. There are all kinds of tasks and rewards that allow coins , which can be used to get new mercenaries rare, epic or legendary. You can also get them opening Mercenarial Packages , each of which contains at least one letter of mercenary or a portrait.

Once the prologue ends and start your first reward hunt, you will receive the Montura Sarge for World of Warcraft!

Rewards

Rewards are an important part of the JCJ experience of mercenaries and will be essential to climb your mercenaries. There will be many rewards available and each of them includes events generated in a procedural way before reaching the boss.

So you know what to expect, each reward has a recommended level and a reward leader at the end. While you play, you can unlock additional difficulty levels for major challenges!

PVP and PVE combat system

Whether you prefer to play against other players or against the AI, mercenaries is based on a dynamic combat system that rewards cunning . Before each clash, players must select mercenaries from their team to participate in the battle. In each shift, Both players simultaneously select ** the actions of the team before the fight is developed.

Once your group has been selected, it's time to go hunting! Each reward includes a series of events generated in a procedural way and culminates with the boss. These meetings can include fights and randomized points of interest that can help and harm your group through decision-making, additional characters or changes in the rules.

Fights are most of the meetings. After each fight, all the mercenaries of your group will win experience, have already participated in the fight, stayed in the reservation or were killed. You will also get treasures per fight for one of your surviving mercenaries. Treasures can come in the form of statistics improvements, passive effects or new and powerful skills! While your progress is permanent in most modes, treasures are only valid for the current reward.

Some fights in which the frame is bordered by a dragon are particularly difficult. In these elite meetings, you will face an additional opponent and you will probably lose one or two mercenaries. However, if your group survives, you will get more experience and better treasures.

After each fight, surviving mercenaries will recover all their lives . However, those who have fallen can not be used during the rest of the reward, unless you find yourself with a guardian of the soul. The guardian of the soul randomly resurrects one of your fallen mercenaries. You can see the map at the beginning of each reward and use the information provided to choose the way you will take up to the reward head.

The fights

You have chosen a contract, you have formed your group and you have decided a path. Now, with the preparations ended, it is time to fight. The Battles of Mercenaries are composed of three main elements: the Positioning Your Mercenaries, the choice of your turning skills and the observation of automatic activation of skills. Let's look at each one of them.

Place your mercenaries

In starting a combat, you can select three initial mercenaries of your group. These mercenaries are placed on the board to fight while the rest waits on the bench. You can place the initial mercenaries in the order you prefer and reorganize them as you want but, when you decide, they will remain in that position: the positioning is not part of the changes of each turn. However, if one of your mercenaries falls into combat, you can select a bench substitute at the beginning of the next turn and place it in the position you prefer from the board. Be careful! There are faculties in mercenaries that give great importance to position._

In general, the mercenaries of the bench will not be affected by combat unless they should replace a fallen mercenary. However, as you move forward in mercenaries, you will see that there are effects that allow mercenaries to interact with the bench, as a faculty of tactical withdrawal or others that grant benefits to the substitutes. Remember that the mercenaries obtain the same experience even if they spend the fight on the bench, so do not worry if you have to leave aside a mercenary that is not the most suitable for a certain combat.

Choose your skills

_When the mercenaries are placed, the combat will begin! In mercenaries, each shift consists of two phases, and each of them occurs for each side simultaneously.

The first phase is called the orders phase and, as its name suggests, it involves setting the orders. You can select which faculty will use each mercenary and what will be the objectives of it. In JCE you can take a look at the enemies to see what faculties are in line and using that information to better plan your turn.

_ You will see that each of your faculties has a number below. This number indicates the speed of the faculty, a value that determines the order order each turn. It is very important that you have taken into account the speed of your faculties to get all the game. Some faculties also have a number indicating the wait, a value that reflects how many shifts you must expect before re-use the faculty. These faculties are usually powerful tools and the wait is worth it. Have the order of speed present and organize the orders so that an important healing arrives on time before an enemy attack, so that a combo works or to focus all the attacks on a slower enemy and eliminate it before I can act! _

to see those fights

When all orders have been established, the actions will take place automatically and in order of speed starting from the lowest number to the highest. If several actions have the same speed, it will be decided randomly which action is first. If a character falls eliminated before he can perform his action, this action is discarded. If the lens of an action falls deleted before the action takes place, then said action will take place on a random objective.

_ Some faculties include physical attacks on an enemy. As you will have imagined, this type of faculties are more than fighters and protectors than Taumaturgos. When a character attacks an enemy, they inflict mutually damage for an amount equivalent to their attack statistic, as in the traditional Hearthstone. However, the damage inflicted by the defender to the attacker is not governed by the rules of double damage depending on the roles of the mercenaries. Spells and distance attacks avoid suffering from defender! You must take into account not only enemy attacks, but also your own faculties when it comes to determining what is the best way to keep your mercenaries.

Synergies and strategies

Mercenaries REVEALED! WTF is this mode and what is happening to Hearthstone!? (Warning: Rant)

There are a lot of synergies and strategies in mercenaries. We have already talked about the most basic part, the roles. You can adjust the composition of your group to cover all your needs or to have an advantage over certain roles. There are certain synergies between roles that are more subtle, as the fact of combining the faculty of provoking a powerful protector with the powerful healings of a taumaaturg or how to reduce the attack statistics of an enemy before your mercenaries attack it. You will discover these synergies as you go playing.

_ Some mercenaries specialize in a specific magic school, so its effects will be enhanced as you develop this school of magic. These mercenaries may obtain a bonus based on their continued experience with a specific magic school. On the other hand, they could fit perfectly on a team formed by adepts from the same school with keywords as an arcane combo, which implies that an additional effect will take place if one of your mercenaries has launched an arcan spell previously in that turn._

_The last, you will see that each mercenary is of a type of example: even of guys who have not seen in other game modes! Some faculties become more powerful if they are used over or in the presence of another mercenary of a specific minor type. Synergies with the types of minions is another factor that you must take into account when organizing your mercenary groups! _

Create your shock team

When you create your team of mercenaries, you will realize that there are 3 different colors, each representing a role. There is Fighter, Taumaturgo and Protector. Each of them has different types of actions, as well as strengths and weaknesses. At the most basic level, fighters make twice damage to the spells , those who make twice damage to the protectors, and finally these do the same to the Fighters. ** A stone-paper-scissor of a lifetime.

  • _ Wrestlers have a green frame. They usually use aggressive faculties to inflict a lot of damage to enemies._
  • _ Taumaturgos have blue frames. They usually throw spells with powerful effects (sometimes they serve to support your group and others to devastate the enemy group), although they also have less attack, which makes them easy objectives for enemies.
  • _ The protectors have red frames. They are usually tanks and serve as support. They often have a lot of health and use effects such as provoking and benefits to control the rhythm of the battle. Some stand out in the hand-to-hand combat, but they do not have many distance attack options and tend to be slower than the rest of roles.

Faculties and Equipment

Whatever the mercenary you choose in the tavern, you will see that you have spaces for faculties and equipment. An opportunity to find synergies among your mercenaries. At level 1, each mercenary only has a faculty, but you will unlock a second skill at level 5 and a third at level 15. As you progress, you can use coins to improve these basic skills and therefore make it more powerful.

The mercenaries begin without equipment. When completing the achievements and the tasks available in the task pane, you will unlock equipment, up to a maximum of three for each. Like skills, the team can be updated with coins.

The village

When you enter the mercenary mode, they will take you to the village. Here you can manage your mercenaries, prepare for the rewards, see the task pane and more.

Workshop

_The workshop will be your first stop in the village. In fact, when you first enter it will be the only stop! Here you can build and improve the other places in the village. By improving them, they receive a new aspect and enhance their functionalities. Some improvements unlock additional features, while others increase efficiency. All the improvements in the village are permanent, so you can see how it grows and flourishes this as you play.

The bar

_Taberna is the place where your mercenaries rest and relax when they do not go after a contract. Consider the collections manager of your mercenaries. In the tavern you can create mercenaries, examine your collection, select cosmetic options for them, improve their faculties and equipment, or even put them together to form a group! _

The trip point

The point of travel is your access to contracts throughout Azeroth to play JCE games in mercenaries. From here you can select an area and a contract that chasing in that area. The contracts are unlocked one after another in each area, and each has a suggested level and a predetermined head of contract; So, you can do an idea where you are going to get. After improving the point of travel, you can unlock the heroic difficulty, which makes the contracts more demanding! In future updates we plan to add more things to the trip point.

The combat pit

After charging a few contracts, you can go to the combat pit to fight otherwise! In the combat pit you will always match you with an opposing team of similar power mercenaries, even when you are trying lower level mercenaries. The games in the combat pit are not as in the contracts because you can not see the movements of your opponent. Competid in the combat pit to unlock achievements, win rewards and make a hole in the ranking!

The merchant's car

_The Merchant car is your shortcut to the game store dedicated to mercenaries. Here you can acquire envelopes of mercenaries, coins from mercenary and even personal or seasonal offers that you can have available. Mercenary envelopes are a great way to expand your collection! Each envelope brings five mercenary objects, which may include new mercenary letters, mercenary coins or portraits of mercenary.

The mailbox

In the mailbox you will receive ads from the game about the mercenary mode of Hearthstone. Consulting it regularly to see what kind of special events and offers you can take advantage!

The fire

_ And finally, although not least: the bonfire. This is where the mercenaries can sit, relax and share stories about the glorious contracts that you have achieved with them. At a functional level, the bonfire houses the task plank, which is similar to the Missions Registry or Diario Achievement Tab. Once a day, the mercenaries will sit at the bonfire and they will put you a task. When you complete it, return to the bonfire to claim the reward. Among the rewards there are coins of mercenary, mercenary envelopes or equipment for a particular mercenary. Although you have completed daily tasks, there will be ways to get more tasks for the village, so I often return to assure you that you do not lose anything! _

Manage your collection

_When you enter the tavern for the first time, you will see that the mercenaries are organized in three sections called roles, each of its corresponding color. Red mercenaries are protective, green mercenaries are fighters and blue mercenaries are taumaaturgos. Each type has different movements and their own strengths and weaknesses, and play a different role in your groups.

You will also see groups of mercenaries already created and a button on the right to create a new one, similar to the decks and slots for collection manager decks. If you create a new group or select one that is already done, you can edit it by dragging mercenaries to the collection or from it, as when building mazos._

Al Select a specific mercenary You will see many data and options for it: your statistics, faculties, equipment and portraits (alternative cosmetic options) that you have achieved.

Get your ranks grow

_The launch of mercenaries will come with more than 50 mercenaries! All players will receive 8 mercenaries to start only by completing the missions of the mercenaries prologue. At the end of the initial adventures, you will also accumulate mercenary coins and several mercenary envelopes. There are two methods to get new mercenaries in the game.

_The coins of mercenary are achieved in mercenary mode for completing tasks and contracts. Each coin corresponds to a particular mercenary and can be redeemed into the tavern to create it if you do not have it; Or, improve your skills or equipment if you have it. You can win envelopes of mercenaries or buy them, and bring 5 objects of mercenaries, among which there may be new mercenary letters, mercenary coins or portraits of mercenary. Each mercenary envelope includes at least one new mercenary letter until you have all the mercenaries of that level of rarity. Here you can read more about mercenary envelopes.

_ To time when you will change the offer in the game store. There may be independent shopping of mercenaries, offers on envelopes, coin options and packs that combine mercenary objects. Three exciting precompra options are also available from now until the launch of mercenaries! _

_Diablo, the Exánd King and Sylvanas have their own special precompre packs if you want to give a push to your collection of mercenaries. These packs will provide a lot of mercenaries with which to play from the beginning! Do not worry if you do not get them all: Diablo, Sylvanas and the Exanime King are here to stay and you can get after shooting with envelopes in the game or creating them.

Contente of MGG Fr.

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